2023年5月31日 星期三

Hacking Windows 95, Part 1

During a CTF game, we came across very-very old systems. Turns out, it is not that easy to hack those dinosaur old systems, because modern tools like Metasploit do not have sploits for those old boxes and of course our "133t h4cking skillz" are useless without Metasploit... :)

But I had an idea: This can be a pretty good small research for fun.

The rules for the hack are the following:
  1. Only publicly available tools can be used for this hack, so no tool development. This is a CTF for script bunniez, and we can't haz code!
  2. Only hacks without user interaction are allowed (IE based sploits are out of scope).
  3. I need instant remote code execution. For example, if I can drop a malware to the c: drive, and change autoexec.bat, I'm still not done, because no one will reboot the CTF machine in a real CTF for me. If I can reboot the machine, that's OK.
  4. I don't have physical access.
I have chosen Windows 95 for this task. First, I had to get a genuine Windows 95 installer, so I visited the Microsoft online shop and downloaded it from their official site.

I installed it in a virtualized environment (remember, you need a boot floppy to install from the CD), and it hit me with a serious nostalgia bomb after watching the installer screens. "Easier to use", "faster and more efficient", "high-powered performance", "friendly", "intuitive interface". Who does not want that? :)






Now that I have a working Windows 95 box, setting up the TCP/IP is easy, let's try to hack it!

My first tool is always nmap. Let's scan the box! Below I'm showing the interesting parts from the result:

PORT      STATE           SERVICE       VERSION 139/tcp   open            netbios-ssn 137/udp   open|filtered   netbios-ns 138/udp   open|filtered   netbios-dgm Running: Microsoft Windows 3.X|95 OS details: Microsoft Windows for Workgroups 3.11 or Windows 95 TCP Sequence Prediction: Difficulty=25 (Good luck!) IP ID Sequence Generation: Broken little-endian incremental 

The first exciting thing to note is that there is no port 445! Port 445 is only since NT 4.0. If you check all the famous windows sploits (e.g., MS03-026, MS08-067), all of them use port 445 and named pipes. But there are no named pipes on Windows 95!

Because I'm a Nessus monkey, let's run a free Nessus scan on it!

Only one critical vulnerability found:
Microsoft Windows NT 4.0 Unsupported Installation Detection

Thanks for nothing, Nessus! But at least it was for free.

Next, I tried GFI Languard, nothing. It detected the machine as Win95, the opened TCP port, and some UDP ports as open (false-positive), and that's all...

Let's try another free vulnerability scanner tool, Nexpose. The results are much better:
  • CIFS NULL Session Permitted  
  • Weak LAN Manager hashing permitted
  • SMB signing not required
  • Windows 95/98/ME Share Level Password Bypass   
  • TCP Sequence Number Approximation Vulnerability  
  • ICMP netmask response
  • CIFS Share Readable By Everyone
I think the following vulnerabilities are useless for me at the moment:
  • Weak LAN Manager hashing permitted - without user interaction or services looking at the network, useless (I might be wrong here, will check this later)
  • TCP Sequence Number Approximation Vulnerability - not interesting
  • ICMP netmask response - not interesting
  • CIFS Share Readable By Everyone - unless there is a password in a text file, useless
But we have two interesting vulns:
  • CIFS NULL Session Permitted  - this could be interesting, I will check this later ...
  • Windows 95/98/ME Share Level Password Bypass - BINGO!
Let me quote Nexpose here:

"3.2.3 Windows 95/98/ME Share Level Password Bypass (CIFS-win9x-onebyte-password)

A flaw in the Windows 95/98/ME File and Print Sharing service allows unauthorized users to access file and print shares by sending the first character of the password. Due to the limited number of attempts required to guess the password, brute force attacks can be performed in just a few seconds.

Established connection to share TEST with password P."

The vulnerability description at MS side:

For example if the password is "Password" (without quotes) and the client sends the password "P" (without quotes) and the length of 1, the client is authenticated. To find the rest of the password, the attacker increments the length to 2 and starts guessing the second letter until he reaches "PA" and gets authenticated again. As share passwords in Windows 95 are not case sensitive, "Pa" and "PA" will also be accepted. The attacker can continue to increment the length and guessing the next letter one-by-one until he gets the full "PASSWORD" (as the maximum length is 8 characters).

I believe all characters between ALT+033 and ALT+255 can be used in the share password in Windows 95, but as it is case insensitive, we have 196 characters to use, and a maximum length of 8 characters. In worst case this means that we can guess the full password in 1568 requests. The funny thing is that the share password is not connected to (by default) any username/account, and it cannot be locked via brute force.

Luckily there is a great tool which can exploit this vulnerability:

Let's check this tool in action:


W00t w00t, it brute forced the password in less then 2 seconds!

Looking at a wireshark dump we can see how it is done:


As you can see, in the middle of the dump we can see that it already guessed the part "PASS" and it is brute-forcing the fifth character, it founds that "W" is the correct fifth character, and starts brute-forcing the sixth character.

If we are lucky with the CTF, the whole C:\ drive is shared with full read-write access, and we can write our team identifier into the c:\flag.txt. But what if we want remote code execution? Stay tuned, this is going to be the topic of the next part of this post.
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Hacking Freemium Games - The Evolution Of PC Game Cheating

This post is going to be a rather strange post compared to previous ones. But bear with me, in the middle of the post you will see why this post fits the IT security topic.

I'm also terribly sorry for not posting recently, but I was busy with my SPSE and SLAE certification. Both are recommended for Python and Assembly noobs like me. But back to this post.

A little bit of history

Cheating in games started as help for game testers. By using invincibility or infinite ammo testers were able to test the game quicker, which meant less money spent on testing. I personally use cheat codes in games, depending on my mood. Sometimes it feels good to slash all the opponents while I'm invincible, sometimes it is more fun to play the game without cheats. One can argue whether cheating in games is OK or not, but I believe it depends, there is no black or white. But one thing is for sure, it is part of the gaming industry. There is huge demand for cheats. There were even cheat books printed on paper...


The different types of cheats (on PC)

There are different types of cheats in PC gaming. Following is a noncomplete list of these cheats:

Cheat codes

The good old IDDQD type of cheats. These are left in the game by the developers intentionally. Nothing interesting here.

Edit memory

This is my favorite. I will talk about this at the end of the post. Whenever a user launches a new program, the program's whole memory is accessible (read/write) to every other program launched by the user. And since the memory stores the current game state (health, ammo, armor, etc.), these values can be changed easily. In the good old times, there were POKE commands to do this cheats, and the memory address to write into was published by people who found where the game stores the most critical states about the game.

Code injection

This is like patching the game code. For example, one can change the "DEC (pointer to your current health)" instruction with NOP (do nothing), thus becoming invincible. In multi-player cheats, there is the aimbot to help you aim at enemies, wallhack to see through the wall, increase hitbox of the enemy for smoother hit, or in MMORPGs, one can write macros to collect items while the player is not online. I would say the so-called "trainers" more or less fit into this category and the previous one.

Saved game editor

The first time a kid meets a hex-editor (just like the co-author of this blog did with SIM City when he was 10 years old - David). It can teach a lot about file structures, the hexadecimal numeral system, etc. Fun times. 

Hacking game server

Not very common, but even more fun. Warning: endless trolling possibilities in multi-player games ahead :) How to hack a game server? Well, I think this might deserve another full blog post ...

Network traffic hacking

One last necessary type of cheating is to modify network traffic between the client and the game server. AFAIK SSL is not universal in gaming, so stunnel is not needed for this hack, but ettercap can help in changing the communication.

Why cheating becomes more critical (and challenging)?

Now in the age of in-app-payments, the game creators are no longer thinking about cheats as funny things but something to be destroyed to the ground. Because cheating decreases its revenue. Or not. At least they think it does. To quote Wikipedia here, "cheating in such games is nonetheless a legal grey area because there are no laws against modifying software which is already owned, as detailed in the Digital Millennium Copyright Act." 

A lot of online games include anti-cheating components like PunkBuster, nProtect GameGuard, or Valve Anti-Cheat. This whole cheating/anti-cheating industry is the same as the virus/anti-virus industry. A cat and mouse game.

Freemium games

If you have not played with "freemium" games, you should watch South Park season 18, episode 6. - "Freemium Isn't Free." If you did play with freemium games, you definitely have to watch it :) There are many problems with freemium games. It is free to install, free to play. The first 3-4 hours might be fun to play. But after that, it turns out it is impossible to advance in the game without paying money for it. And by spending cash, I mean spending a LOT! Let's have a look at today's example, an arcade racing video game.


For 99.99 USD, you can get 3 000 000 credit. For almost double the price of a new PC game, you can get these credits. In this particular game, I estimate one have to play ~6-24 hours constantly to get this amount of credit. But by playing ~6 hours, I mean 6 hours without progress in the game! Kind of boring. And what do you get from 3 000 000 credit? You can buy one of the most expensive cars, but can't tune them fully. You have to play more (without progress) or buy more. But guess what, there are more cars you can't buy by only playing the game. Those are only available via in-app-purchase.


Even though the player has 58 765 533 credits, it is not possible to buy this car. Only available through real money.


So, what are your possibilities? You are either Richie Rich, and can afford the money to buy these. Or you can be insane, and try to play the game without in-app-purchase. Or give up the game and try another freemium ... Or, you can try to hack the game!

Hack all the freemium games!

Although I was not playing this racing game from day one, I was able to witness the evolution of the cheats against this game. The cheats which worked in one day was not working one month later. The game is continuously updated to defeat the newly published cheats.

Noob start

So, I want to hack this game, what is the first thing a noob like me does? Bing it! Google it! 
From the first page result, let's check this tool:


While trying to download that, I just have to give my email address to spammers, or my mobile number will be subscribed to premium rate text messages. What fun.


Another "cheat" program will install malware/adware on your computer. Never ever try these programs. They are fake 99% of the time and after installing those you will have another problem, not just how to hack freemium games.

Beginners start - Cheat engine

When I first heard about hacking games in memory, I visualized hours of OllyDBG/ImmunityDBG/(insert your favorite Windows debugger here). It turned out, there are some specialized tools to help you with cheating the game. No assembly knowledge required. My favourite tool is CheatEngine. I highly recommend to download it and spend 10 minutes to get past the built-in tutorial levels to get a feeling about this tool. It's super duper awesome.



When I first tried to hack this game myself, I scanned the memory for my actual credit and tried to change that, no luck. Keep reading, you will see what happened.

The second cheat I tried with cheat engine was something like this
  1. Start the game, play the first level, and check how many credits is paid for winning the race. Pro tip: use dual display for full-screen game cheating.
  2. Restart the same level, attach Cheat Engine to the game's process
  3. Scan the memory for the same value at the beginning of the race
  4. Scan the memory for the same value at the end of the game. The intersect of the first and second scan includes the real value where the credit is stored for winning the race.
  5. Change the values (both the real one and some false positives) to something big
  6. Watch the game to crash
  7. Be amazed at the money you received
Nowadays, most of the cheats on YouTube does not work. Except for these kind of cheats. I don't want to recreate that tutorial, so you should watch it first then come back.



Are you back? Great. Do you have any idea what have you just seen? No? Well, in this case, don't try this at home. Copy-pasting assembly code from random internet posts and running on your computer is always a bad idea. It is precisely as risky as downloading free programs from random internet sites.

Although I have not seen people trolling others with this cheat engine type of shellcode, I think the time will come when these will be turned into something terrible. These shellcodes might work, or might harm your computer. The good news is, we can have a look at the code and analyze it. 

When you open CheatEngine and try to define a new custom type, you are greeted with a skeleton assembly code. I don't want to detail what all the skeleton code does, let's just focus on the difference between the skeleton code and the code used in the video. This is the "decrypt function":

xor eax, 0baadf00d rol eax, 0e 

What does it mean? The actual credit is encrypted in memory. If you want to scan it in memory, you won't be able to find it. But! The encryption is rotating the value to the right (ROR) with 0xE (14 in decimal), and after that, it is XOR-ed with 0xbaadf00d. Decrypting it is the inverse of the functions in reverse order (in this particular case, the order does not matter, but that's not the point). The inverse function of XOR is XOR, and the inverse function of ROR (rotate right) is ROL (rotate left). Now that we analyzed the assembly code, we can be sure that it is safe to execute. Just follow the video and see your coins falling from the sky. For free. In a freemium game. Have fun!

Encrypt memory - applications at financial institutions

Another exciting thing is that I don't recall any thick client applications in the financial industry encrypting the values in memory. And I agree, there are more significant problems with thick client applications than not encrypting the essential values in memory. But still, some thick client applications are regularly updated, maintained. Maybe it is a good idea to encrypt the values in memory. It will make attackers' life harder. Not impossible, but harder. Perhaps the developers of these applications should learn from the gaming industry (or from malware developers for that matter) because it is a shame that an arcade racing game or an FPS is protected better than an application responsible for transacting millions of dollars. Just think about the RAM scraping malware stealing millions of credit card data ...

Moral of the story

Cheating is part of the gaming history, and the freemium games are trying to take away the cheats from the gamers because they want money. Thanks to CheatEngine and some clever hacks, these programs can be still beaten. And guess what, there is CheatEngine for Android - although it did not work for me on the latest Android. And sometimes, hacking all kinds of applications can be more comfortable with CheatEngine, compared to traditional debuggers.

Also, always check the code before executing it! And when you find something cool, publish it, so everyone could enjoy the games!


More info


2023年5月30日 星期二

THC-Hydra


"A very fast network logon cracker which support many different services. Number one of the biggest security holes are passwords, as every password security study shows. Hydra is a parallized login cracker which supports numerous protocols to attack. This tool is a proof of concept code, to give researchers and security consultants the possibility to show how easy it would be to gain unauthorized access from remote to a system." read more...

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