2020年3月28日 星期六

Let's Keep An Eye Out For Cytopia



With city builder games climbing back into popularity, it was about time for a serious libre project to tackle the genre once again. After many years of abandoned efforts, it is now the turn of Cytopia to try to scratch that itch.

The project had its inception in 2018, when now lead developer JimmySnails announced in a forum post the intention of creating an engine that could replicate most of the functionalities of the classic SimCity 2000, a game still near and dear to many players up to this day. Ever since then, Cytopia evolved into what appears to a fully-fledged independent game-in-progress, with its own graphics, features, and even an editor planned down the line.

Aside from the obvious SimCity 2000 influences, the game also appears to draw inspiration from the recently released TheoTown, with main graphics artist KingTut101 crafting assets in a very similar style.

Whether Cytopia will deliver where others have failed remains to be seen, but as usual we encourage you to download the initial tech demos and show support for the project.

The developers also have an official Patreon to help support hosting expenses.

Code License: GPLv3
Assets License:
Unspecified (reverts to same license as the code, by default)

Answering Alex Schroeder - How's My Campign? Just Fine!

Alex Schroeder asks a few questions on his blog/site to folks who've been running their campaigns for awhile. With ten years going and three active games within the campaign (plus wargames!), I thought I'd answer him about Etinerra!

How many sessions have you been playing, more or less?
Tabletop: 92 (we play monthly and I took a break for some time)
Online: 24
Play by Post: Running 2009 to 2011, then 2015 to present
Conventions/One Shots: Under 20

How long have you been running this campaign?
Ten years, although I took a break from July 2011 to Jan 2015. There were a few sporadic games at conventions during that time.

Have you had long breaks? If so, how did you pick it up again?
Yes. I spoke to existing players, I picked back up where I left off in both play by post and tabletop.

How many people are at the table when you play?
4 to 8. I average 4 players/session for 2019.

How many characters are in the party when you play?
Same number of characters as players. Average of 3 henchmen/hirelings per party.

How many players have you had in total over that time period, not counting guest appearances?
I would estimate 50, between regular tabletop, online and pbp players.

Have you had guest appearances? How did it go? Did you gain regular players that way?
I would count both guests to my regular games and one-shots. It's gone great, for 99%. The ones that weren't so great, they just didn't have fun, so they didn't come back. I have gained regular players!

What have the character levels been over time?
1st level up to 6th.

What classes did the players pick? Did you add new classes over time?
We use the core classes from Advanced Dungeons & Dragons, 1st Edition, with the exception of assassin. No dwarfs, gnomes or half-orcs in my campaign. I have not added new classes, though I've modified aspects of paladins and now about to do same with monks.

Tell me about some adventures you ran over that time that I might enjoy hearing about?
I've blogged about that quite a bit! 

Have the rule changes over that time? Do you maintain a house-rules document?
I've stuck with 1st edition, although I've changed some things. We're more by-the-book with combat now. For the most part, I've stuck with the same rules, with tweaks here and there. I have a house rules document!

Has the setting changed over time?
Define changed? It's expanded as players have explored and new games started, or I've played wargames within the world. It's the same world/setting/themes, if that's what you mean.

How much in-game distance did the party cover, how big is the area they have visited?
The continent that the players are on is roughly the landmass of Russia. I'd say the players of all 3 games have covered maybe 10% or so of the available landmass.

Have you used proprietary setting books? Like, could you publish your campaign or would you be in trouble if you did?
It's completely homebrew, no inclusion of other settings, though heavily influenced by almost everything! I'd probably be in trouble in that I can't imagine doing a book on my setting or people wanting to read about it and I wouldn't make a dime! It's strange, I guess. I am so proud of my world, and yet I constantly feel like an idiot compared to some of the other awesome cool worlds that I read about. I compare myself to  others and always feel like I come up lacking.

Not So Lucky!

What's going on everyone!?


Today was spent running errands and preparing for our big move to our new place so by the time we got home this evening, everyone was ready for bed. 


That being the case, I decided to play a solo game of Carcassonne on the mobile app for the #2019gameaday challenge. 

Tonight I got my butt kicked by the Ai which surprised me because I thought I was actually doing good, lol!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

2020年3月23日 星期一

Wargaming In South Africa

Introduction

Wargames in the modern sense was effectively launched with the publication by Paul Stanley in 1962 of Donald Featherstone's book War Games: Battles and Manoeuvres with Model Soldiers.

Where or when wargames began is impossible to say, but it is probable to say that our early ancestors devised games of strategy played with stones on areas marked out on the bare ground. Organised wargaming dates back at least 5,000 years with the traditional tactical games such as GO (the Chinese game of encirclement), Morabaraba (the African game of manoeuvre and capture).

The first use of miniature figures to depict military battles was in 3000 BC in Ancient Egypt. (11th Dynasty).

Throughout history, enlightened military commanders, such as Alexander the Great, are known to have used relief maps and markers to assist in planning their operations. The first true wargame dates back to the 18th century when Helwig, Master of pages to the Duke of Brunswick, devised a game played on a gridded map with counters representing the three main arms of the period - infantry, cavalry and artillery. In 1811, a game invented by Count von Reisswitz was introduced to the Prussian court. Called Kriegspiel, it used coloured counters to represent military units but was played on a sculptured relief map and used movement rates based upon the actual marching rates of the armies at that time. The game rapidly gained popularity and was soon being used to help train junior officers.

Throughout the 19th century Count Reisswitz's game was constantly discussed and modified by its adherents. This resulted in a cumbersome and unwieldy set of rules. As Kriegspiel became increasingly sophisticated, actual statistics from current battles, were included to bring the rules into line with the weapons and tactics of the time. As a result, both the German Schlieffen Plan of 1914 and the initial Allied response to it were largely based upon strategies which had been pre-played as wargames. All subsequent military campaigns have used a greater or lesser degree of wargaming in their planning. Today's armed forces have at their disposal large computers and simulators, enabling the participants to concentrate on decision making rather than rule interpretation.

Up to this point wargaming had been exclusively a military preoccupation, but in 1913 novelist H.G.Wells wrote a book called Little Wars. In this he drew up rules for a game using the popular lead model soldiers and matchstick firing guns of the period. The horrors of the Great War however, made wargaming an unpopular hobby and it languished until its modern revival in 1962.

Wargaming in South Africa

Historical figure-gaming in South Africa is administered by Mind Sports South Africa.

Figure gaming was started in South Africa in the 60's, when a small group of enthusiasts started a club at the then show grounds in Johannesburg.

In 1980 the wargaming clubs banded together to found Mind Sports South Africa. The MSSA was taken into membership of the Confederation of South African Sport in May 1991and was awarded the ability to award Springbok Colours. As soon as the NOSC was unbanned, the Union applied to that body for membership and upon being accepted as a member remained loyal to it until it was finally wound up as the NSC to become the Sports Commission and later the SASCOC.

Periods most popular in South Africa are:

Figure gaming:

The most popular periods played in South Africa are:
  • Ancients,
  • Pike & Shot,
  • Horse & Musket, and 
  • World War 2 

    The MSSA is committed to developing new clubs.

    Mind Sports South Africa is one of the few South African Sports Federations that earmarks 20% of its income to the development of new clubs.

    Anybody wishing to start a club is more than welcome to contact the Union.

    Participation in International events

    The Union participated in the World Championships for the first time in 1991.

    Since then South African wargamers have been regular participants in international championships and have earned the respect of all f the other top players from around the world.

    2020年3月20日 星期五

    Ep 28: Grimdunk Is Live!

    Ep 28: Grimdunk is live!
    We talk with Mike Hobbs about Warhammer 40,000 and his new fantasy wargame project.

    https://soundcloud.com/user-989538417/episode-28-grimdunk

    Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

    Follow Mike on Twitter @wargamer_mike or his blog http://mikehobbs.co.uk/

    Other companies we mentioned:
    McVitie's Dark Chocolate Digestives http://www.mcvities.co.uk/products/chocolate-digestives
    McVitie's Chocolate Hobnobs http://www.mcvities.co.uk/products/hobnobs
    Sachertorte https://www.sacher.com/en/original-sacher-cake/
    Previous Episode with Mike https://soundcloud.com/user-989538417/episode-15-in-my-day
    Oldhammer https://soundcloud.com/user-989538417/episode-3-everything-oldhammer-is-new-again
    Oldhammer II https://soundcloud.com/user-989538417/episode-22-give-me-lead-til-im-dead
    Meeples and Minatures with Jon Tuffley https://www.youtube.com/watch?v=iH4MJlW8vHk




    Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

    2020年3月19日 星期四

    Well Sir? Are Your Sappers Done ?

    Yes sir! Ready as ordered. You may commence your battle sir.
     No more marking off one third of my table. The trials have been done and done, a decision has been made, tested, tested again, and again, confirmed, and finally carried out.

    4'x4' or 9x9 5" squares with a narrow border

    If/when I want a larger table for a special game or to test a convention game at home, I'll add a temporary extension.

    Now for a game or three!

    Recent Questions Answered.



    What is Mind Sports South Africa?
    • Mind Sports South Africa (MSSA) is a non-profit association that is the recognised national federation for board games, eSports, robotics and wargames. The MSSA is run purely by volunteers who are elected by the different member clubs at the Annual General Meeting. The Annual General Meeting is always held at the South African National Championships. As the recognised controlling body, the MSSA is the only authority for its codes in South Africa and is the only body that may legally award provincial and national colours. Thus it is the only body that can legally select teams to represent South Africa in international competition.
    What is the MSSA Inter-school league?
    • The league is designed to legally bring competitive esports into the school environment, in which schools pit their best players against other schools in order to determine the best school in the country as done for waterpolo, swimming, etc.
    How does someone get their national colours for esports?
    • In order to get national colours for gaming, the gamer must first and foremost be registered as a member of a member club. Then, the gamer must participate in an accredited MSSA eSports event. However, participation alone is not enough. The gamer (and his team) must then finish in the top three, or the top twenty percent of teams in such event. Thus if there are six teams competing, the teams that finish in first, second and third places will qualify for trials. If there are twenty teams participating, then the top four will qualify, and if there are fifty teams participating, then the top ten will qualify for trials. When the Management Board has agreed to hold trials, all gamers who have so qualified are invited to participate. Then it it is at such Trials – which is always a LAN – that the team is selected.
    How are the official games determined?
    • The member clubs of the MSSA are responsible for choosing the games to be played at all MSSA events on an annual basis. The way in which this is done, is that the games choice comes up for review by the cub-committee, and all member clubs are requested to furnish their choices. Of course the Management Board may add additional games if they are required by the international federation.
    What are the most popular esports games locally?
    • Popularity of the games in general can only be answered by the publishers and the retailers. That is not what the MSSA looks at. The MSSA concentrates on competitive gaming and providing an outlet for competitive gamers. Thus, there may be a game that is fantastically popular among the gaming community, but because the game may not lend itself to competitive gaming, the MSSA may not cater for it. 
    How has console gaming grown in the country in terms of esports?
    • Console gaming has a number of advantages in terms of esports. Because of its ease of access, lower cost, and standard systems, it has brought gaming to many who do not have the finances for computer gaming, and to many who do not have the know-how in terms of computer gaming. To start console gaming, all the gamer needs to do is 'plug and play'. Thus console gaming has made huge strides in attracting many new gamers to competitive esports who otherwise would have felt intimidated by the set up procedure. In the past three years, numbers of console gamers participating at MSSA events have doubled.
    What's the best way to become a professional gamer in South Africa?
    • In order to become a professional gamer, my advice is to start while you are in school. The gamer must first develop a passion for the game and for competing while, at the same time learning to be part of a team. It is important for gamers to then train properly for the game. Simply playing does not equate to training. Training involves examining every aspect of the game and pushing it to the nth degree. Remember, that mistakes made in practice are often carried through into competition matches. Thus it is important to practice perfectly.... Once a gamer has earned provincial and national colours, the gamer would have been exposed to the international circuit. It is then that the gamer is ready to start thinking about becoming a professional. However, to be a professional, the gamer needs solid sponsorships and needs to be part of a team of like-minded individuals. Often the professional gamer will have to put gaming above all else in order to secure any form of sustainability as a professional gamer. It should be noted that the professional gamer would also have to register with the tax authorities as a professional as any income derived while being a professional would be taxed in his/her hands. Of course, any expenses directly related to conducting himself as a professional gamer would then also be able to be deducted.
    Why the decision to send players to IeSF and not to other privately owned events?
    • For a start the costs involved are very different, but so are the visions off the privately owned events and IESF. The privately owned events belong to companies that are essentially in business to make a profit. On the other hand, IESF is an association not for gain that is attempting to get esports recognised as a fully-fledged sport. IESF is trying to get esports accepted by the highest authorities in international sport. As an association, all member federations are responsible for the running of IESF and making the decisions that will determine the future of both the IESF and of esports in general.  Thus IESF is more in line with the MSSA's own objectives, and the MSSA has a vested interest in making IESF work. However, that is not to say that the MSSA will not send a team to the other events if it can afford to do so. 
    Also read:

    Ep 26: Big Fun With Little Figures Is Live!

    Ep 26: Big Fun with Little Figures
    I talk with Howard Whitehouse about Mad Dogs With Guns, his gangster game from Osprey Games. In a separate segment, I talk with Peter Berry of Baccus 6mm to talk about the seeming monopoly of 28mm figures and games in the glossy gaming magazines.

    https://soundcloud.com/user-989538417/episode-26-big-fun-with-little-figures

    The Veteran Wargamer is brought to you by Kings Hobbies and Games
    http://www.Kingshobbiesandgames.com
    https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

    Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

    Segment 1
    Follow Howard on Facebook
    https://www.facebook.com/Howard.Whitehouse.Writer/?ref=br_rs
    https://www.facebook.com/Pulp-Action-Library-283960595046814/

    Buy Mad Dogs With Guns:
    Mad Dogs With Guns - Howard Whitehouse https://ospreypublishing.com/mad-dogs-with-guns
    Pulp Action Library - http://www.pulpactionlibrary.com/

    Other companies we mentioned:
    Copplestone Castings http://www.copplestonecastings.co.uk/list.php?cat=7
    Pulp Figures https://pulpfigures.com/products/category/11
    Brigade Games http://brigadegames.3dcartstores.com/

    Paddy Whacked - T.J. English https://www.amazon.com/Paddy-Whacked-Untold-American-Gangster/dp/0060590033
    The Outfit - Gus Russo https://www.amazon.com/Outfit-Gus-Russo/dp/1582342792/
    True Detective - Nathan Heller Series - Max Allen Collins https://www.amazon.com/True-Detective-Nathan-Heller-Novels/

    Segment 2
    Follow Baccus6mm on Facebook - https://www.facebook.com/Baccus6mm/
    Joy of Six - https://www.facebook.com/TheJoyofSix/

    Peter's Opinion piece - https://www.baccus6mm.com/news/20-09-2017/Historicalgaming-'Thetimestheyareachanging'/

    Other companies we mentioned:
    Warlord - https://us-store.warlordgames.com/
    Perry Miniatures - https://www.perry-miniatures.com/
    Games Workshop - https://www.games-workshop.com/en-US/Home
    Wargames, Soldiers and Strategy - https://www.karwansaraypublishers.com/wss-mag

    Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

    2020年3月16日 星期一

    Uclan Games Design Students In Global Games Jam 2020!

    What a truly awesome bunch of students and Alumni we have!
    They've all worked really hard together in groups over the whole weekend for long hours and they've now completed the Global Game Jam 2020.























    The Global Game Jam 2020 started on Fri 31st Jan in all sites around the world, and this year's theme is...

    Repair
    The theme reveal clip at the end of the GGJ20 keynote video showed objects in various states of repair, breaking and repairing buildings and pots, repairing relationships, and plants repairing themselves.

    See the theme video.

    You can see the UCLan Game Jam link here.

    https://globalgamejam.org/2020/jam-sites/university-central-lancashire



























    Lewis Wright, who organised the event at UCLan with Simon Ashcroft said, 'Everyone smashed it out of the park, cleanest game jam I've been a part of. Every group had fun and a working game by the end of it.'

    They recorded all of the games that were shown at the end, including the game dev ones as a comparison. They're gonna make a show-reel out of them for us all to see on the YouTube channel.

    They even tidied the studio room before they left. Time for some well deserved sleep for them all. Wish I could have joined them this year as the comradery and sense of fun was evident as always as we watched them working away via Twitch TV. ☺️

    So proud of you all!























    2020年3月15日 星期日

    Beyond Two Souls Review (PC/Epic Store)

    Written by Alexander O. Cuaycong and Anthony L. Cuaycong


    Title: Beyond Two Souls
    Developer: Quantic Dream
    Publisher: Quantic Dream
    Genre: Action, Narration
    Price: $11.99
    Also Available On: PS4



    David Cage can stir a lot of mixed emotions. Some view the founder of Paris-based developer Quantic Dream as a fraud, pointing to his creations' lack of interesting gameplay. Others consider him a visionary, praising his genius in bringing theater-quality entertainment to gamers' homes. No matter the reactions he elicits, however, he is clearly passionate about his works; everything he does is very much a product of his own beliefs and designs. Which, perhaps, is the best way to describe Beyond Two Souls: It's very much the golden standard of what he presents and represents. Originally released as a PlayStation 3-exclusive title back in October of 2013, it found its way to the PS4 two years later, and now has a home on the PC through the Epic Store. At seven years old, how well does it hold up on brand-new hardware?




    In Beyond Two Souls, gamers follow the story of Jodie, a girl who makes a connection to a mysterious spirit being by the name of Aiden. Her bond with it has granted her abilities that no normal human can posses. These, in turn, make her a target, and soon she finds herself a pawn of people who both fear her power and wish to exploit it for their own ends. The premise, while interesting, works mainly because of how good the title looks. During its launch, its graphics were already quite good; on the PC, they're absolutely stellar. It's hard to imagine that the game is half a decade old when it renders characters and scenes so vividly.




    As real as the visuals may seem, however, the story is anything but. While the premise is great, Beyond Two Souls' overall narrative tone proves wanting at best, lacking any subtlety in its message. Jodie's predicament could have been explored any which way, but is instead presented sans any restraint; gamers are slammed over the head with theme after theme, allowing for little time to let any stew. Now and then, its story shows promise. After it lures you in with tales of intrigue and deception, however, its momentum falters, and its key moments tend to fall flat. Even during its most entertaining set pieces, its flaws tend to stick out. Action-filled segments try their hardest to get the blood pumping, but the payoffs don't come close to rewarding the build-ups.




    At the same time, Beyond Two Souls relies on gameplay that is best described as the opposite of fun. Gamers get to do some QTEs, explore surrounding areas, watch a few cutscenes — and then rinse and repeat. The process isn't flawed in and of itself. Unfortunately, the controls — whether via the controller or via a keyboard-and-mouse combination — feel floaty and unresponsive. Which is just too bad given its potential, and which makes it hard to recommend to any but the most diehard of Cage fans. It set out to be a compelling tale of a woman struggling with her marvelous, dangerous powers. It wound up becoming a reminder that implementation, of relative lack thereof, can stunt even the best of intentions.



    THE GOOD
    • Holds up well visually and aurally despite its age
    • Interesting in parts

    THE BAD
    • Staid gameplay and exploration segments
    • Imprecise controls
    • Lacking in subtlety and restraint


    RATING: 6.5/10

    2020年3月5日 星期四

    Low Stock Alert - Cha'alt


    All the recent reviews, such as this one and that one, Pundit's one... plus Oh Yeah! and Nic Cage helped sell a lot of hardcover copies of Cha'alt.

    Local RPG stores have started carrying Cha'alt, as well, which is fantastic!

    Additionally, the PDF just went ELECTRUM (!!!) the other day on DriveThruRPG.

    However, the best news ever is that an eccentric (sorry, hoss, but you're only a short step from crazy) gaming collector just bought up 500 copies of Cha'alt so he can sit on them for 10 years and sell them for double the retail price on ebay, as I have no plans for a 2nd printing of Cha'alt (too many new projects I want to pursue).  Dirty pool?  Maybe, but I'm a proud capitalist, so whatever.

    After squirreling away the books I owe Cha'alt: Fuchsia Malaise kickstarter folks, that means I have precisely 297 luxury hardcover Cha'alt volumes left to sell.  Low stock alert, indeed!

    You can send me $ via paypal at Venger.Satanis@yahoo.com

    It's $60 per book (shipping included if you live within the USA).  Otherwise, the shipping is $30 per book.  Sorry, no discounts on multiple copies...

    Also, if you buy the hardcover, you get the PDF for FREE!!!  If you already purchased the PDF, then you get a $10 discount on the hardcover.

    Big thanks to everyone who's supported me and Cha'alt and all my Great Work.  Love you, folks!

    VS

    p.s. If you're looking for a minimalist O5R (OSR + 5e) rule-set for D&D noobs and novices, then look no further than Crimson Dragon Slayer.

    The Rocket Raid

    Erika and I raced across the Celadon Shopping Plaza, pushing our way through the panicked crowds. A voice on the loud speaker urged people to remain calm and remain indoors, but it felt like they were doing anything but remaining calm. There was no further explanation given for the alarm blazing around us, but Erika and I knew it had to be related to Team Rocket. We burst out of the shopping center into the midday sun.
    The streets were just as chaotic. People were dashing every which way, ducking into buildings and out of sight. Team Rocket members had their Pokémon out in the streets and were attempting to herd civilians to some nefarious end, but we couldn't stop to help everyone or we would never make it to Blue's assault in time. There was no sign of local authorities. Erika and I rushed down the busy streets towards her gym, but about halfway there we ran into her gym trainers and the other trainers who were waiting with them. Blue was nowhere to be seen.
    "Right now, Rocket controls the streets," Erika spoke loudly to the group. "I want my gym trainers to make a sweep of the city. Knock out their Pokémon and subdue any Rocket members you can until police arrive. I don't think they will move against Team Rocket until they absolutely have to, which is what we're going to make sure of today." The trainers from her gym nodded and began to organize into teams to sweep through the city streets. "The rest of you, come with me!" Erika ordered. She abruptly turned and began running east. The rest of us followed on her heels.
    Erika led our group toward the Celadon Game Corner as frightened citizens did everything in their power to run away from it. As we turned the corner on to the street where the Game Corner was located, I spotted Blue. In front of him was a massive Charizard pinning two Rocket grunts to the ground, with menacing flames spouting in bursts from its mouth in their general direction.
    "Just in time," he said as Erika ran up to him.
    "You started without us!" she managed to gasp while trying to catch her breath after our brisk run across town.
    Blue chuckled. "An opportunity presented itself." He motioned to the two pinned grunts. "I didn't count on the Game Corner tripping an alarm, though. They must think I'm here to rob them. Whatever. At least it will summon the police whenever they feel like helping out."
    "So what's the plan?" I asked. Blue glanced at me as if he had never seen me before.
    "These goons told me how to get inside their headquarters. There are four underground floors with a lift going directly to a secret lab as well as their boss's office. I want you three to come with me." He motioned to me, Erika and another female trainer I'd never noticed before. "We will split up, subdue any threats, and find that lift key. Each one of us will take a floor on our own and secure it. Everyone else stay out here with these two clowns." He motioned at his captives. "Stop any Rocket members who try to escape the building. Protect the citizens of the city at all cost, even if it means letting some Rocket go. Make sure innocent people aren't hurt or harassed by our Pokémon or Team Rocket. When the police do arrive, cooperate but also try and stall them from interfering inside until we return. We don't know who we can trust, or who is on Rocket's payroll. I don't want any Rocket goons slipping out of this snare."
    Blue withdrew his Charizard and entered the Game Corner. The two goons that were released from Charizard's grasp made an attempt to flee, but they were quickly surrounded by the other trainers and their Pokémon. The two young ladies Blue had instructed followed him inside, and I took up the rear guard. Inside we found more people in full panic mode, but Blue barked at them that we weren't here to harm or rob them and marched to the back of the game hall. Everyone in the Game Corner looked as scared as I felt inside. I glanced around at them nervously, clutching a Poké Ball tightly in my hand. Blue tore a poster down from the back wall revealing a switch. He flipped it and a door slid open revealing a set of stairs that went down into the basement of the Game Corner. I shook my head in disbelief. I couldn't believe I was part of this. My heart was racing as I followed Blue down those stairs into a gangster hideout.
    "Fox, you take this floor. Erika, you're in charge of the next one. Green, you'll take the third floor down and I'll take the final floor. If you find a key to the lift, come find me and we'll take down the boss together," Blue said as we reached the first landing. I took a deep breath and nodded to him. He and the girl named Green continued on down the stairs to the next floor. Erika lingered a moment and placed her fingers gently on my hand that was clutching a Poké Ball like my life depended on it. Her reassurance allowed me to relax a little. She gave me a quick nod and a smile and then disappeared down the darkness below.

    I cautiously stepped out of the stairwell and into a small hallway. The lights flickered dimly, but I could make out a Rocket member standing in an open doorway to my left. He spotted me almost immediately, but I assume he didn't quite know what to make of a 17-year old kid stepping into his headquarters.
    "Are you lost, kid? You can't be here!" he shouted at me. "Go back upstairs to the Game Corner." I responded by tossing out Royal's Poké Ball and watching the Rocket grunt's expression change from irritation to panic as Royal let out a mighty roar. He nearly took up the entire hallway. The grunt rushed into the hallway and nervously tossed out a Drowzee. I knew full well what a threat a well trained Drowzee could be, but if I had learned anything about Team Rocket in my time in Kanto, it was that most of their Pokémon weren't properly trained. Royal chomped down hard on the Drowzee knocking it out in a single bite.
    "Surrender," I pleaded. The grunt responded by tossing out a Machop who was swiftly defeated by Royal. "You won't win. We have this place surrounded," I said confidently. Royal edged forward backing the grunt up into the room he had been guarding. I peeked inside and saw what appeared to be a small lounge with another door leading out the back. The grunt ran to the door, but it appeared to be locked. If he had the key, he didn't use it. With Royal watching the door, he was trapped unless someone unlocked that door from the other side.
    "Hey! What's going on?" came a shout from the other end of the hall. A Rocket grunt rushed out of the other room into the hallway and stopped short when he saw me and my enormous Gyrados clogging up the end of the hallway. "Wait. I know you. I remember you from Mount Moon." His words struck me like lightning, because I recognized him, too. He was the trainer of the Dread Rocket Raticate that put Nibbles out of commission. Prior to this realization I had felt sick with anxiety, but now I was swelling with rage and excitement.
    "Watch the door," I instructed Royal. "We'll take care of this." In a flash of light, Rascal Jr. was at my side and ready to get our revenge. The Team Rocket grunt I'd faced off against at Mount Moon tossed out what I dubbed the Dread Rocket Raticate. I knelt down to be closer to Rascal Jr. "I know you never knew Nibbles, but we're doing this for him. We have to prove just how far we've come." Rascal Jr. squeaked his acknowledgment and rushed forward.
    Rascal was faster and stronger. At every turn, he outmatched his opponent. He got in a quick tail whip to disorient the
    Dread Rocket Raticate, then would dart in for a quick attack, dashing back out to avoid a hyper bite. I smiled smugly. Although I had defeated this Rocket grunt at Mount Moon it had come at a great cost. Seeing how far I'd come since then, with my own well-trained Raticate, filled me with a surge of pride in myself as a trainer and in my team. Rascal Jr. ended this contest with a hyper bite of his own that soundly defeated the Dread Rocket Raticate without even taking a single scratch.
    The Rocket grunt shook his head and joined his friend behind Royal in the locked lounge. I quickly surveyed the rest of the floor and found it empty. I had done my part. This floor was secure and as a bonus I got to rematch an earlier nemesis of mine. It felt good. Royal and I sat in the locked lounge awaiting Blue's return.

    The door at the back of the lounge unlocked with a loud click. The two Rocket grunts jumped to their feet as if they were about to be rescued. Royal edged closer to me from behind, but it was Blue who walked through the door. Behind him I could see the lift and I knew Blue had come up from the bottom floors after finding the lift key.
    "We're done here," Blue announced. "I see you have this floor under control. Green and Erika are bringing up the others and we'll hand them over to the authorities. You wouldn't believe what I saw down there," Blue said motioning behind him. "They were running some kind of experiments on Pokémon. Really twisted stuff. The police are going to have a field day. Still, I think we were a bit too late. Their boss wasn't here and a lot of the experiments look like they were moved to another site."
    "Wow," I managed to say. "Still. We did it. We took down their headquarters. They'll have a hard time recovering form this." Blue nodded in agreement and together with the grunts we made our way back out of the headquarters.
    Emerging in the late afternoon sun, we were greeted by the flashing lights of the police. Many of them looked cross, others flustered, but they were arresting the right people at least. Members of Team Rocket were lined up in handcuffs and being escorted to police cars and vans. The young trainers who had been assembled to take down Team Rocket were all giving detailed statements to the police. Though they might have charged the four of us who actually went inside with trespassing, whatever crimes we may have committed were dismissed in favor of prosecuting Team Rocket. Inside they found stolen equipment, stolen Pokémon and the unethical experiments Blue had mentioned to me.
    We were detained by the police long into the night to make sure they had all our statements accurately recorded, then they let us go. Blue and I were the last to be released. Erika and her gym leaders had been among the first due to her social standing in the community. As we left the police station, Blue stopped me and shook my hand.
    "I want you to have this," he said handing me a strange headset with his other hand. "I may have picked this up from some of the stolen lab equipment inside."
    "You stole evidence?" I asked. "What is it?"
    Blue laughed. "Yeah, but we'll give it back to its rightful owners eventually, right? You're going to need this for your research in Lavender Town. It's a Silph Scope - made by the Silph Company. You won't get far in the Pokémon Tower without it. Trust me. I had a bad experience in there before bumping into you outside."
    "Thanks, Blue," I said earnestly. He shrugged and walked off. He looked as exhausted as I felt as he disappeared into the dark city streets. This was by far the craziest day I'd spent in Kanto and I'm still honored to be part of the team that took down Team Rocket.

    Current Team:
    Attacks in Blue are recently learned.


    Bill's Storage: Kiwi (Pidgeotto) & Vesper (Zubat)

    Old Man Daycare: Charlie (Pidgey)

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